Skin Templates
Blank starting points for a Minecraft skin, plus a labeled layout guide so the 64×64 atlas makes sense at a glance. Templates are generated in your browser when you click Download.
Classic template
The default Minecraft model with 4-pixel-wide arms. Base regions are shown in neutral, outer overlay regions in blue.
Slim template
The slim Minecraft model with 3-pixel-wide arms. Base regions are shown in neutral, outer overlay regions in blue.
What's on the template
Minecraft skins live on a 64×64 image, divided into rectangles for each face of each body part. The template gives you that grid as a starting point.
- Base layer: the inner skin — what you see when no second layer is drawn. Head, body, arms, and legs all have a base region.
- Outer layer: a second slightly larger layer that wraps over the base. Hats, hair, jackets, sleeves, and pants live here. Leave it transparent to skip it.
- Six faces per part: top, bottom, right, front, left, back. The template's rectangles match the standard unfold so you can mentally rotate each face.
Classic vs slim
The only structural difference is the arm width. Classic arms are 4 pixels wide; slim arms are 3 pixels wide. Everything else — head, body, and legs — is identical. If you draw a classic skin and want to use it on the slim model, you'll typically lose the outermost pixel column on each arm. Use the slim template if you specifically want the slim shape from the start.