Skin Templates

Blank starting points for a Minecraft skin, plus a labeled layout guide so the 64×64 atlas makes sense at a glance. Templates are generated in your browser when you click Download.

Classic template

The default Minecraft model with 4-pixel-wide arms. Base regions are shown in neutral, outer overlay regions in blue.

Open editor

Slim template

The slim Minecraft model with 3-pixel-wide arms. Base regions are shown in neutral, outer overlay regions in blue.

Open editor

What's on the template

Minecraft skins live on a 64×64 image, divided into rectangles for each face of each body part. The template gives you that grid as a starting point.

Classic vs slim

The only structural difference is the arm width. Classic arms are 4 pixels wide; slim arms are 3 pixels wide. Everything else — head, body, and legs — is identical. If you draw a classic skin and want to use it on the slim model, you'll typically lose the outermost pixel column on each arm. Use the slim template if you specifically want the slim shape from the start.

Where to go next